THE VALHALLA CLASSICS EPISODIC SPEECH ADVENTURE
SOLUTION

Prince of Valhalla VALHALLA & THE LORD OF INFINITY

EPISODE THREE

No fancy graphics yet and the solution so far is laid out on this one page.. we will make it all nice as soon as possible

You start episode 3 in Lord Monty's room, pick up the cement behind you (you will find this useful later) and notice the door that has no lock or no lever. Okay walking right, pick up the book and read all about the Tombs. Notice in this room the Tomb of The Poet and the shrine and burial chamber of Lord Monty.

Walking up, operate the tap on the wall and pick up the apple that grew on the bush, pick up the door key above it, notice the toffee monster with two chests and to the right of that the crack in the floor.

Place your cement onto the crack, you can now walk on the crack without falling to your death. Now operate the drain between the chest and the bush, it will open up and you can now take the arrow. Notice the River Keeper who requires a password.

Walking down the room notice the vase with a chest either side and to your right pick up the other piece of cement. Operate the drain in that corner and take the seeds and notice the crossbow and tree stump.

Place your apple on the tree stump, place the arrow onto the crossbow and now pull the lever on the wall, the apple will now be split open and inside is a toffee (the original toffee apple :)) pick up the toffee and give it to the toffee monster. Take the green fingers potion and the potion of sight.

Drink the potion of sight and then walk onto the eye symbol at the bottom of this room. A door will now appear in the wall and you can open it with your door key.. walk down into the cannon room.

cannon room

Use your cement on the first crack you come across, then pick up and read the book of ancestors, you will want to refer to this book often, so keep it in your rucksack, On your right notice the alter of dispute.

To the left of this room is another toffee monster and a barrel of earth. Place your seeds into the earth, pick up the bag of sand and then operate the tap on the wall.. now watered, your seeds would have grown into a flower, pick it up and put it into the vase in Lord Monty's room.

From the open chests, take the ring of compromise and the sheet of poetry.. while your here you may as well walk further right and down the passageway between the crossbow and the tree stump, down here you should pick up the hair grip.

Okay back to the cannon room and place the ring of compromise onto the alter of dispute. Now the alter is at peace you will be given the first symbolic object which is a white dove. Walk down to the bottom of this room, notice the cannon, the ink well with a chest either side, pick up the monocle, notice the herbalists bowl and the large rock blocking your way.

Walking left pick up the cement and the book all about the river keepers and have a read. Before leaving this room remember the tomb of the singer is in here. Okay, as the book explained, the river keepers will only allow you across their river if you shout out the correct password, they are symbolic objects, we have one already, the white dove of peace.. so run up to the river keeper in Lord Monty's room and look at the dove in your rucksack so you can shout out the password.

Cross the river, drop the book about the river keepers, pick up the French drama and pull the lever on the wall.. this changes the very first door you found (the one with no lock or lever) and it now has lock.. go to that door and insert your hair grip into the lock... with a bit of fiddling it will open and now enter the kettle room.

kettle room

okay so the door closes behind you :) don't panic.. walk up and pull the lever on the wall.. a door opened.. but sadly not the one we need to get back out.. this lever actually opened the door to the left of the cannon room but more on that later..

okay in this room walk down and pick up the kettle, operate drain that it sat on and take the book all about the vanishing toffee.. you may need to drop your book about the tombs first.. so walking near that toffee you will see how frustrating it can become as it vanishes when it hears your footsteps approaching.

Walk away from the toffee so it re appears then drop your bag of sand in front of that alter, you can now creep up on the toffee and grab it.

Notice another river keeper in this room.. and another piece of cement.. pick up the cement but you may need to drop your book about the toffee first.

Walk upwards and notice the hot coals and the key inside a glass case.. place cement on the crack, place your kettle on the drain, pull the tap and fill your kettle with water.. pick up the match to the left of this room.. put the match on the hot coals so it becomes a lit match.. then put your kettle on the coals and let it boil.. the kettles whistle will smash the glass and you can now take the door key that lets you back out of this room...

Head into the cannon room and give the toffee monster the toffee, from the chest pick up the lyrical drink

Head back into Monty's room and place your sheet of poetry onto the poets tomb, drink the lyrical drink and now look at the poetry that is on the tomb, you have now successfully communicated with the dead and in return have been given a pair of slippers. Okay back into the cannon room and notice you can now walk left into the banqueting room (remember the lever in the kettle room opened this door).

banqueting room

the first shrine and burial chamber is for grandad.. he's not as dead as he should be and looking at him will reveal how cold he is.. poor sole.. give him his slippers and in return you will get another toffee

Go to the top of this room, pick up the song and insert your new toffee into the toffee monster... you can now pick up the acting potion and the cannon ball.. have a good look round this room, you will see the magicians tomb, a heavy piano, Lord Terival, a banqueting table with room for four, a royal letter with chest either side and a candle holder with chests either side.

okay back to the cannon room and insert your cannon ball into the cannon and then drop the lit match onto the wick of the cannon.. after the bang you now have access to uncle Georges room..

to be continued...