Cliffhanger's Jonathan Whitehead
The Vulcan Portal
is a free downloadable application which, soon, will enable you
to download the Episodic Games produced by Vulcan Software, including the PC
port of their Valhalla Classics series for the Amiga and the totally new 3D Valhalla &
The Curse of Infinity. However, there's much more to it than simply downloading
games (as I discovered after downloading and being taken by surprise at what it
actually does!).
I recently took the opportunity to distract Director Paul Carrington from his busy
schedule (as the Portal nears it's official launch) to ask a few questions.
Q.
Paul, how would you describe the Portal for those who haven't experienced it yet?
Straight for the jugular there Jonathan :). Where to start?
Okay, I would say that the Portal
could best be described as a 'gateway' to Vulcan
Software and everything we do. Primarily it's a windows application that digitally
distributes our software (in a unique and stylized way) but it is also a community
builder allowing its users to communicate with Vulcan and other Portal Users.
I think the overwhelming aspect that defines the
Portal
is it's presentation, for
example all the operations of the application is fronted by real time 3d characters
who speak (6 languages) via synthetic speech. This statement losses so much
when presented in the text format :) and I would always advise people to
experience it first hand, but a quick way to visualize the
Portal
is to think of HAL
from the classic movie 2001 but instead of a red glowing eye you have a 3d
presentation of a smiling blinking talking human.
The idea is that the
Portal
does all the hard work of downloading and installing our
software to your computer (and even upgrading the Portal itself) whilst the user is
presented with simple function buttons and visual feedback via the 3d dynamic
talking characters. With regards to the communication aspect, this also plays a
hefty part of the
Portal's
functionality, for example you can send the equivalent of
email to Vulcan and other Portal Users (through the Portal) but your email is
actually spoken by a 3d presentation of yourself at the other end, once again
using synthetic speech, we call it 3d voice mail.
This has turned out to be hugely entertaining for the current
Portal
users as they
can choose what they look like from default models and skins and also define how
they speak, whether that's male or female and changing various factors such as
speech pitch and speed. This self identity is marvellous and soon you can get to
know other Portal users through the community centre, viewing their welcome
message and also receiving their voice mail. This later functionality actually started
as a way for us to deliver Vulcan development news to our software users and
offer invigorating technical support, but through the
Portal's
development, it has
turned into something that all Portal Users can get involved in.
Q.
How did the concept originate?
It's a long story but in simple terms it kind of evolved. Originally
the Portal
was just going to be an application that downloaded our
software, something like 'click here', you now have the files 'go away' type of thing.
We started the Portal
in January 2001, but two years prior to that we have
been developing our own 3d tools and engine for our forthcoming Valhalla 3d
game. These development tools known as Mother allow the construction of 3d
characters and objects etc. We got to the point 'in the games development' that
required the 3d characters to talk, needless to say it became a big development
job trying to animate 3d mouths with realistic lip sync to pre-recorded digital
speech.
After many months of perfecting the Mother tools for animation we decided to
implement an alternative method to create realistic lip sync one that would be
quicker than painstakingly animating a 3d mouth by hand. One way was to
implement a text to speech engine that translated typed text to speech and at the
same time generated phonetics, the mouth movements required to produce the
sounds.
Once this was accomplished we could then type the text of a pre recorded digital
speech and Mother would produce the mouth movements to speak that text
(placing the animated mouth movements back into the wav file), the end result
meant that we could record some digital speech like 'hello my name is John'
create a text file with those exact words and Mother uses all the information to
generate the perfect lip synching for the animated 3d characters in Valhalla 3d.
Once we had achieved this we thought it was a terrible shame that the actual
dynamic synthetic speech engine would never be used in the final game (just as
part of the Mother tools) and as it was so much fun to play with and see 3d
models talk (what you typed) we thought we would try putting it into the
Portal
. The only reason for this was to test
it as a stand alone technology and
replace the standard requester boxes within the Portal
with spoken words.
After the first test and seeing a 3d head talk in the
Portal
we haven't
looked back since. You could say that this application was a testing
ground for some of our technology but it became so entertaining that the
Portal
adopted the technology as it's own.
Funny because now I cant for the life of me
imagine what it would be like if it didn't have this technology implemented.
Q.
Can anybody become a beta tester for the Portal?
Absolutely, simply visit the Portal
website at www.vulcan-portal.co.uk
download the software and register for free. We first started taking
beta testers in February 2001 and now have over 450 people testing and enjoying
the
Portal
continued development,
funnily all the new additions are as a result of
word of mouth and people accidentally coming across the website. In the
coming weeks we will be changing the terminology from beta tester to registered
user as their isn't much testing left to do on it's current functionality.
Q.
As someone who uses the beta version myself, I'm aware
that the updated versions are now coming out very frequently (I'm impressed by
the ease at which the application can update itself). How soon do you expect to
announce that the Portal is 'officially launched'?
Q.
Will it still be available for free?
Yes, we intend to make as much of our software as
possible free, whilst only charging for the extra stuff that the user deems worth
buying. For example, the
Portal
is now (and will always be) free. It will allow
you to send and receive 3d voice mail, get 3d daily industry news, and download
our free application tools (such as the Vulcan Uploader) along with forthcoming
demos of our Mother Tools and the first episodes in Valhalla 3d and the Valhalla
Classics range. Only if you decided you 'had to have more' then you would have
the option to purchase and download the extra episodes.
Q.
I think it would be great if the Portal had a forum facility. Is
this likely to happen at some stage of it's development?
Q.
I notice on the list of Portal Users you have a flag indicating
what language they speak. Is this just a guide so people can identify other
'Portalites' that they can easily communicate with, or, are you contemplating using
language translation at some stage in the future?
At the moment it's purely to show whether your base language
is English, French, German, Italian, Spanish or Portuguese as these are the
synthetic languages that the
Portal
can speak in. Ultimately I would like to
implement a universal translator so that a German person could speak to a
French person etc. but that will have to be sometime in the future as there are so
many other things still to do. :)
Q.
Thanks for taking the time to talk to us Paul. On an endnote,
can you give us any idea how soon we can expect to start downloading the first
available episodes of your range of games?
It's been a pleasure Jonathan, how soon? Well we fully expect
to have the first episode of the Valhalla Classics range of games ready in about 2
to 3 weeks time with each subsequent episode following at weekly intervals (there
are 12 of those episodes) with regards to the first episode of Valhalla 3d we have
a rough time table of 1 to 2 months time, but this game has been in development
for 2 to 3 years now so based on our previous development pace, may actually be
longer to wait, but lets keep fingers crossed :)
Cliffhanger's Jonathan Whitehead
So there you have it. The
Vulcan Portal
is an application that I'm sure many people
(including myself) will be using on a frequent basis, for what it does in addition to
being the 'downloader' for Vulcan Software's products. I'm hoping to get more
information out of Paul and the team shortly, regarding their Episodic Games, starting
with the forthcoming Valhalla Classics, so feel free to drop by my site at
www.cliffhangergames.com