Since January 1998, Vulcan has been implementing a 'massive overhaul'
and refinement of its operating procedures. The beginning of 1999 sees Vulcan
abandon it's previous role as a publishing company (after 5 years) and
become a fully fledged commercial development company, exclusively for the PC platform.
Retaining a select group of talented developers Vulcan is now concentrating all of
its resources and energy into redefining the boundaries of 3d gaming technology.
With five PC entertainment titles in production and a comprehensive set of
3d development tools, Vulcan will define new standards of visual interaction
and realism well into the next millennium.
Director Paul Carrington states:
The transition was hard but also very exciting, only now can we start to see the rewards
of everyone's efforts in making this change a reality.
We are all aware of the overwhelming development competition that exists in this market
and we are keen to raise the technology stakes with our innovative approach and
quash competition with every release."
Live Long & Prosper!
Paul Carrington BA(Hons)
Director Vulcan Software Ltd